I'm actually being really productive having the stream on in the background. I'm not looking at him code, but hearing his techno going is reminding me that someone somewhere is getting a ton of shit done, and it's shaming me into working hard.
The music reminds me of a small group of coders I was inspired by at my first startup. Back then I was only doing tech support and light front-end work, but every day it was three programmers and I getting stuff done to music like this. Ever since then, this kind of music is a great booster for me, even though I get embarrassed if someone comes into my office while it's playing...
The only thing I try for nowadays is to find an energetic, repetitive mix with no vocals.
I shut it off after a few minutes (not a huge techno fan), but it did shame me into going back to work on an iPhone app I've been putting off for far too long (which is great because I built it for myself and there have been numerous times when I've had occasion to use it since I thought of it).
in a world where you only seem to get respected by using osx, vim, nodejs, python, ruby etc. its refreshing to see someone with so much influence working with Java and Eclipse on Windows!
>When building the engine, Notch wrote a function which would continuously pan the camera around and clip through the walls and keep the view on top, so he could make changes to the code and see the effects they made in real time. I’m used to testing by writing a function, building it, installing it on the device I’m testing on, and then seeing the result, which can take up to a minute at a time, so it’s easy to see how HotSwapping could save a lot of development time.
Wow, maybe it's because he's done it a million times before, but it looks like he's super efficient, mainly because he's using the IDE's features to the max. He's also rapidly iterating at about 3-4 builds per minute.
I switched to 720p and did the popout window to watch, and now 3 times I've caught myself trying to move his 3D window out of the way to look at the code in Eclipse..
Idea: start a new business model where people agree to being video-taped and then somebody else trims the content to make it more enjoyable to view (remove the non-programming related web searches, work breaks, etc.) - and add some extra voice commentary on what is going on, play by play...
If you follow him on Twitter, he was looking for a code quality analyzer months ago. After trying some he found there were a lot of things he should change in the way he writes code. He settled on Sonar for some reason, don't remember why.
There is so much that is subjective about gamedev that automated tests don't really work the same way.
How do you define a test for something as subjective as the "look and feel" of an interactive experience?
How do you automate this process?
1 Move the bounding box on the tree a few pixels.
2 Load the game
3 Move towards the tree until collision.
4 GOTO 1 UNLESS it "feels right"
Maybe regression testing, once you get things working, to prevent new bugs from popping up, or unit tests for game logic, but I don't know of many gamedevs doing full TDD.
His approach seems to be one of "crafting" an experience, by mostly testing it by playing the game himself after every change, instead of trying to "engineer" a piece of software.
A great aproach for designing an interactive piece.
I'm an advocate of testing, and even TDD, but realistically, automated testing takes place in so, so few places compared to the entire world of software development and especially gamedev. People writing automated tests are, sadly, in a tiny minority. As an advocate for it, though, it makes me happy there are plenty of people left to convince and tools left to develop! :)
Anyone noted which software stack he is using? Is it plain Java 3D API or any libraries on top of it?
Also, I'd expect things would be more dynamic in whatever new game he's making, but that seems to be pretty static room he's playing with. Of course he could just be testing out various engine features, before setting out on the "content" part of the game.
Always shocked how Notch doesn't seem to know a single keystroke shortcut in Eclipse. Watching him hit "Debug" with his mouse, or pick quick fixes, etc, is nuts.
What's even stranger is how fast he is without knowing any of these shortcuts. :)
Why do people care about this? I mean, the guy is coding, cool... but what's the big deal? I don't even think anything he has done is particularly great.
[+] [-] rauljara|14 years ago|reply
And I don't even like techno.
[+] [-] paps|14 years ago|reply
[+] [-] MiguelHudnandez|14 years ago|reply
The only thing I try for nowadays is to find an energetic, repetitive mix with no vocals.
[+] [-] martingordon|14 years ago|reply
[+] [-] mbrzuzy|14 years ago|reply
I just happened to turn that on and noticed it's the same songs.
[+] [-] bobthedino|14 years ago|reply
[+] [-] pinchyfingers|14 years ago|reply
[+] [-] cafebabe|14 years ago|reply
[deleted]
[+] [-] Cushman|14 years ago|reply
No judgement, it's pretty neat for him-- but it's definitely weirding me out.
[+] [-] jiggy2011|14 years ago|reply
[+] [-] kayoone|14 years ago|reply
[+] [-] TazeTSchnitzel|14 years ago|reply
[+] [-] sliverstorm|14 years ago|reply
[+] [-] v-yadli|14 years ago|reply
[+] [-] zxcvb|14 years ago|reply
A hell of a lot of people are doing really good work with Java. I use Linux, Eclipse and Java at work and I know a lot of other people that do too.
[+] [-] Mizza|14 years ago|reply
[+] [-] phillmv|14 years ago|reply
>When building the engine, Notch wrote a function which would continuously pan the camera around and clip through the walls and keep the view on top, so he could make changes to the code and see the effects they made in real time. I’m used to testing by writing a function, building it, installing it on the device I’m testing on, and then seeing the result, which can take up to a minute at a time, so it’s easy to see how HotSwapping could save a lot of development time.
and two,
https://vimeo.com/36579366
[+] [-] drtse4|14 years ago|reply
[+] [-] unknown|14 years ago|reply
[deleted]
[+] [-] makmanalp|14 years ago|reply
[+] [-] sbarre|14 years ago|reply
And I'm on a Mac. :-(
[+] [-] junkbit|14 years ago|reply
[+] [-] andrewingram|14 years ago|reply
Less interesting to see the quality of chatroom discussion, glad I could hide it.
[+] [-] andrewingram|14 years ago|reply
[+] [-] Maven911|14 years ago|reply
[+] [-] edwinnathaniel|14 years ago|reply
http://docs.codehaus.org/display/SONAR/Sonar+Eclipse
[+] [-] chromejs10|14 years ago|reply
[+] [-] richardk|14 years ago|reply
http://www.youtube.com/watch?v=kDTovW5Pb2w
[+] [-] bochi|14 years ago|reply
[+] [-] learc83|14 years ago|reply
How do you define a test for something as subjective as the "look and feel" of an interactive experience?
How do you automate this process?
1 Move the bounding box on the tree a few pixels.
2 Load the game
3 Move towards the tree until collision.
4 GOTO 1 UNLESS it "feels right"
Maybe regression testing, once you get things working, to prevent new bugs from popping up, or unit tests for game logic, but I don't know of many gamedevs doing full TDD.
[+] [-] demian|14 years ago|reply
A great aproach for designing an interactive piece.
[+] [-] DanielRibeiro|14 years ago|reply
[+] [-] ehsanu1|14 years ago|reply
[+] [-] petercooper|14 years ago|reply
[+] [-] Zaak|14 years ago|reply
I love the games Notch makes, but he's not perfect.
[+] [-] newobj|14 years ago|reply
[+] [-] justjimmy|14 years ago|reply
-> di dot fm -> Listen Now -> Electro House
[+] [-] adir1|14 years ago|reply
Also, I'd expect things would be more dynamic in whatever new game he's making, but that seems to be pretty static room he's playing with. Of course he could just be testing out various engine features, before setting out on the "content" part of the game.
[+] [-] cdawzrd|14 years ago|reply
[+] [-] terhechte|14 years ago|reply
[+] [-] newobj|14 years ago|reply
What's even stranger is how fast he is without knowing any of these shortcuts. :)
[+] [-] Omnipresent|14 years ago|reply
[+] [-] getsat|14 years ago|reply
http://www.di.fm/
[+] [-] Alexandervn|14 years ago|reply
[+] [-] cdawzrd|14 years ago|reply
[+] [-] aurelianito|14 years ago|reply
[+] [-] leon_|14 years ago|reply
[deleted]
[+] [-] aforty|14 years ago|reply
[+] [-] jiggy2011|14 years ago|reply
Either that or we are just voyeuristic.
Plus this is live, I can't think of anywhere else you can watch somebody actually work on a serious commercial game in realtime.
[+] [-] mikeash|14 years ago|reply