This doesn't fly with a one man team and not with a 1000. It's just badly done, there's no sugarcoating. Those meshes should never end up in the game files.
>This doesn't fly with a one man team and not with a 1000
sounds like someone never worked on a 1000 dev team. random quirks either go unnoticed or are de-prioritized all the time. Most are minor, more and more moderate to major ones are getting through. That's definitely a publisher issue.
random quirks do. this is not random quirks. it's a systematic and expected issue of underoptimisation caused by releasing a product before it was even slated to be ready. one bad mesh is not the issue, it's never the issue. we're talking of thousands of terrible meshes and a near-total lack of basic optimisations applied at the last stage of development to most games. the manpower was not enough to release within the deadline, likely due to running into a lot of technical difficulties working with unity. instead of going into valve time, they released it anyway, which means that you skipped the entire polish and optimisation part not only for the game itself but for half the engine as well. poor performance was not only expected, i'm certain that every member of the team saw it as the only possible outcome.
johnnyanmac|2 years ago
sounds like someone never worked on a 1000 dev team. random quirks either go unnoticed or are de-prioritized all the time. Most are minor, more and more moderate to major ones are getting through. That's definitely a publisher issue.
kamray23|2 years ago
dimgl|2 years ago