I'm the organizer of the YAY UK competition, and so glad Euan's work has got such wide recognition!
The completion is judged by professionals from UK Animation & VFX Studios (including ILM) and we were all blown away by the quality of the entrants - Blender and Ian Hubert are doing amazing things for the next generation of talent!
I thought people would like to hear Euan's description he entered as part of the competition submission:
"I used Blender for the animation and Davinci Resolve for the colour grading (I also used the Film Convert plugin), all animations were rigged and keyframed by me with exception of the people walking in the first shot (those were from mixamo). The TV and advertisment footage were from previous projects.
The humans in the first and second shots are free photoscans I downloaded online and then rigged, there are a few small mechanical parts that were included in a library that I used, but the majority of them are mine.
I used Quixel megascans for some of the rubbish seen at the bottom of the second shot.
Most textures are photos sourced from textures.com or taken by me in real life, but have been modified by me to include procedural grime and dirt buildup in crevasses.
Some sound effects were from purchased sound libraries or found online copyright free. The rest I recorded myself.
"
Hey mate! The animation look doooope, if any of the young animators are interested in the gaming industry and need someone to ask questions from(That isn't trying to hire them or get them to sign up for a course)
This is amazing, I'm an amateur blender user and I can see how much work/time went into this. The other entries are excellent also and shouldn't be overlooked by anyone checking out this post.
Almost certainly. As a longtime member of Ian's Patreon, I recognize more than a few specific techniques being used here that he's posted tutorials for on it. Not that the inspiration takes away at all from the final product! The fact that a 16yo made this would be insanely cool even if it was a shot-for-shot remake of an existing movie scene, so any originality that it has beyond that only makes it more cool!
My biggest take away is that this is why open source is so good.
How much is an Adobe license these days? How many kids wouldn't have had the opportunity because they couldn't afford that?
Yes I know open source doesn't equal free (as in beer) but practically it tends to be, and it allows people to get into things they wouldn't have been able to otherwise.
You can cheat with URLs to watch all of them. Grab the ID from the gif thumbnail URL, throw it in something with HLS stream support with this URL: https://stream.mux.com/<id>.m3u8 (Safari and iOS browsers work, on Windows and Android you might need to get creative with something like VLC).
Huh, looking at the other nominees a part of me wonders if it was created by someone else and they just had a child stand in to take the credit. This is incredibly suspicious to say the least but who knows. There's nothing wrong with a parent or someone else helping them but to the extent of this...
It also reminds me of this wallpaper [1] I found a couple years ago while hunting for good quality 4K wallpapers. The resemblance is probably due to being set in the same city/area/theme but it has a similar vibe.
Absolutely, which is an enormous well deserved complement! He makes it seem so easy, but he's got a ridiculous amount of skill. He's on his way to giving mind blowing presentations at Blendercon too.
When I was that age I was fooling around with a copy of Lightwave I got from an acquaintance that worked at NewTek (he was friends with the leader of an anime club I attended). I was really proud when I got the most basic little sewer fly through scene done. It took a couple days to render on the family P120 much to the annoyance of the rest of my family.
I know there's a lot more resources now but still, that's incredible. Kid has a bright career ahead.
It's incredible work especially from a young animator. But I find some "mechanic motion" part of the animation specially unrealistic. For example, when the hammer goes down to hit something, it should keep accelerating to a sudden stop; but in the video it's like a simple harmonic motion; similarly, I don't feel any resistance when the machine is dealing with the dough. I don't know if it's just me, but unrealistic details like this always gives me a "nail on chalkboard" unpleasant vibe.
I noticed this too but I think it was really smart to post robots in those movement roles because it makes these motion limitations “robotic” and mechanical like you said. It felt really attributable to the robot itself being programmed to operate that way.
Im not a 3d artist, but I still find Ian Hubert's blender tutorials[1] very cool to watch.
He comes off as an artist who immensely enjoys their craft. I have also really enjoyed his Dynamo Dream series [2] which are a labor of love for him. He's only released like 3 episodes over several years, but hey labor of love.
Ian was also chosen as the director of Tears of Steel (2012) which is one of the Blender Open Movies [3] the foundation produces. You might not recognize that film, but many of you have heard of at least one Blender Open Movie, Big Buck Bunny! A big nod (IMO) from the Blender foundation that he represents the spirit of the project and community, as well as has the skills to oversee a project meant to demonstrate Blender's capabilities.
These Open Movies are projects that HN can likely appreciate, as they are created to showcase and help push capabilities of the open source Blender software, are licensed under Creative Commons, and their assets are provided to the community for free.
New title: 16yo watched ALL the Ian Hubert tutorials
But who can blame them? Ian's tutorials are some of the most entertaining videos out there, especially his lazy tutorial series: https://www.youtube.com/watch?v=JjnyapZ_P-g
[+] [-] tombox|2 years ago|reply
The completion is judged by professionals from UK Animation & VFX Studios (including ILM) and we were all blown away by the quality of the entrants - Blender and Ian Hubert are doing amazing things for the next generation of talent!
I thought people would like to hear Euan's description he entered as part of the competition submission:
"I used Blender for the animation and Davinci Resolve for the colour grading (I also used the Film Convert plugin), all animations were rigged and keyframed by me with exception of the people walking in the first shot (those were from mixamo). The TV and advertisment footage were from previous projects.
The humans in the first and second shots are free photoscans I downloaded online and then rigged, there are a few small mechanical parts that were included in a library that I used, but the majority of them are mine.
I used Quixel megascans for some of the rubbish seen at the bottom of the second shot.
Most textures are photos sourced from textures.com or taken by me in real life, but have been modified by me to include procedural grime and dirt buildup in crevasses.
Some sound effects were from purchased sound libraries or found online copyright free. The rest I recorded myself. "
[+] [-] powderpig|2 years ago|reply
[+] [-] poutinepapi|2 years ago|reply
I always have spots open for students and indies at my consultancy: https://www.the-lovelace-gang.tech/
[+] [-] beezlewax|2 years ago|reply
[+] [-] RugnirViking|2 years ago|reply
[+] [-] voxadam|2 years ago|reply
[+] [-] xkekjrktllss|2 years ago|reply
[+] [-] nullpage|2 years ago|reply
1. https://www.youtube.com/@landgrenwilliam 2. https://www.youtube.com/@IanHubert2
[+] [-] benguild|2 years ago|reply
[+] [-] LennyHenrysNuts|2 years ago|reply
[+] [-] qwertox|2 years ago|reply
[+] [-] Nevermark|2 years ago|reply
[+] [-] BorisTheBrave|2 years ago|reply
[+] [-] mkaic|2 years ago|reply
[+] [-] marcod|2 years ago|reply
[+] [-] resoluteteeth|2 years ago|reply
[+] [-] denysvitali|2 years ago|reply
This person, especially given their age, is extremely talented!
[+] [-] benj111|2 years ago|reply
How much is an Adobe license these days? How many kids wouldn't have had the opportunity because they couldn't afford that?
Yes I know open source doesn't equal free (as in beer) but practically it tends to be, and it allows people to get into things they wouldn't have been able to otherwise.
[+] [-] mrtksn|2 years ago|reply
[+] [-] Ambroos|2 years ago|reply
[+] [-] countrymile|2 years ago|reply
[+] [-] dchung333|2 years ago|reply
[+] [-] system2|2 years ago|reply
[+] [-] arnonejoe|2 years ago|reply
[+] [-] acchow|2 years ago|reply
[+] [-] liminalsunset|2 years ago|reply
[1] https://thegnomonworkshop.com/blog/devon-fay/
[+] [-] geuis|2 years ago|reply
[+] [-] teacpde|2 years ago|reply
[+] [-] muhehe|2 years ago|reply
[+] [-] owenpalmer|2 years ago|reply
[+] [-] DonHopkins|2 years ago|reply
https://www.youtube.com/watch?v=whPWKecazgM
[+] [-] jasonwatkinspdx|2 years ago|reply
When I was that age I was fooling around with a copy of Lightwave I got from an acquaintance that worked at NewTek (he was friends with the leader of an anime club I attended). I was really proud when I got the most basic little sewer fly through scene done. It took a couple days to render on the family P120 much to the annoyance of the rest of my family.
I know there's a lot more resources now but still, that's incredible. Kid has a bright career ahead.
[+] [-] blahgeek|2 years ago|reply
[+] [-] skaushik92|2 years ago|reply
[+] [-] unknown|2 years ago|reply
[deleted]
[+] [-] drumhead|2 years ago|reply
[+] [-] laserDinosaur|2 years ago|reply
[+] [-] keyle|2 years ago|reply
Draw a curve, revolve 360... "woah"... Another!
[+] [-] unknown|2 years ago|reply
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[+] [-] Blaiz0r|2 years ago|reply
[+] [-] jonchurch_|2 years ago|reply
He comes off as an artist who immensely enjoys their craft. I have also really enjoyed his Dynamo Dream series [2] which are a labor of love for him. He's only released like 3 episodes over several years, but hey labor of love.
Ian was also chosen as the director of Tears of Steel (2012) which is one of the Blender Open Movies [3] the foundation produces. You might not recognize that film, but many of you have heard of at least one Blender Open Movie, Big Buck Bunny! A big nod (IMO) from the Blender foundation that he represents the spirit of the project and community, as well as has the skills to oversee a project meant to demonstrate Blender's capabilities.
These Open Movies are projects that HN can likely appreciate, as they are created to showcase and help push capabilities of the open source Blender software, are licensed under Creative Commons, and their assets are provided to the community for free.
(This comment is a love letter to Ian Hubert)
[1] https://www.youtube.com/@IanHubert2
[2] https://www.youtube.com/watch?v=LsGZ_2RuJ2A
[3] https://studio.blender.org/films/
[+] [-] bendoidic|2 years ago|reply
But who can blame them? Ian's tutorials are some of the most entertaining videos out there, especially his lazy tutorial series: https://www.youtube.com/watch?v=JjnyapZ_P-g
[+] [-] reactordev|2 years ago|reply
[+] [-] HatchedLake721|2 years ago|reply
[+] [-] larodi|2 years ago|reply