I feel like this is one pivot away from a highly addictive game. The concept of using prompts and AI to mediate gameplay is novel - but in this current form not fluid enough to make it fun. If you could somehow reduce the time from the prompting to the outcome, and introduce some platform elements, that would probably increase playability by 10x.Still great idea and uncertain if music (and works well on my iPhone)
V__|2 years ago
netruk44|2 years ago
The current generation of consoles can’t run them locally, so the developers would have to run the models for the customers. Considering most game developers (including Rockstar) don’t even have dedicated servers for multiplayer, that’s probably too much to ask.
I think Elder Scrolls 6 has a higher chance of implementing it, only because Microsoft owns Bethesda and also has the OpenAI partnership. Microsoft also has a history of supporting game devs doing stuff with Azure.
I’ve dabbled with adding an LLM to OpenMW, and I think there’s potential there. But I also think it could get very expensive. Maybe by the time ES6 comes out, that won’t be the case.
bemmu|2 years ago
To prevent inappropriate things from happening, the players cannot try to jailbreak the AI because player inputs never enter prompts, instead all stories are linear and pre-generated.
rcfox|2 years ago
I don't think it does missions, but the conversations are pretty neat.
overactor|2 years ago
marak830|2 years ago
(It was used to generate x number of possibilities, each were human vetted and ran by the LQA and FQA teams.)
Cannot mention the product name though sorry :s
Edit: not in a live environment, just as a 'generator' though
Kiro|2 years ago
Is it? I feel "rate my solution to this problem" is one of the most basic AI ideas with the classic being "given these items, find a solution to get across the river". It's even an idea that ChatGPT gives when you ask it to come up with AI gameplay mechanics. I think the execution here is what differentiates it.