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loki-ai | 2 years ago

Like the artists, this won't be an option. Market pressures will force devs to use AI assistance.

For example, this recent GitHub presentation about productivity improvements: 35% acceptance rate, 50% more pull requests, etc. I believe these numbers, and even if you don't, they will be a reality soon.

https://youtu.be/AAT4zCfzsHI?t=486

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chefandy|2 years ago

That's true. However, as an adjacent point, I do want to highlight how the impact will be totally different in art than in development, because many seem to be equating them.

The main difference is that in development, more of the tedium gets removed-- e.g. interacting with some API or UI boilerplate-- and more of the more satisfying work-- how the program, generally, is going to solve a problem-- remains. In art, the more satisfying part-- conceptualization and forming those ideas into images-- is entirely removed but the tedium remains.

Commissioning a piece of art from an artist entails describing what you want, maybe supplying some inspo images, and then going through a few rounds of drafts or waypoint updates to course-correct before arriving at a final image. Sound familiar? Generative AI art isn't making art: it is commissioning art from a computer program that makes it from an amalgam of other people's art. It reduces the role of the "artist" to making up for the machine artist's shortcomings.

When you're making art, making the details are ingrained in that process-- a requisite step to forming your ideas into images. Details are critical in high-level commercial art, and despite the insistence of many developers who know far less than they realize, current generative AI isn't even close to sufficient.

Economic realities aside, when you're merely editing someone else's images, you've basically transitioned from "writer" to "spell checker" and I don't understand how so many refuse to see how a professional artist would be distraught about that.