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sinistersnare | 2 years ago
1) Do not give too much wealth to PCs. Keeping the heroes poor is a kind of dramatic tension that not many campaigns explore!
2) Give them ways to spend their money! If the PCs need to go to an island, make the waters dangerous, and drive the price of the safer boat up. The danger is not fully evaded, but perhaps now they have a crew to help in any encounters. The party of course is always free to think of more creative ways around.
Make sure you as a DM always have an idea of the goals of the PCs, that includes economically. If a PC is aiming to purchase a nice item, keep that in mind when doling out gold, but always be sure to keep dramatic tension of the economy in place.
IggleSniggle|2 years ago
The key aspect of "keep them poor" is really just "limit the availability of upgrades." In a desolate world, there's nothing to buy. With super-hero tier PCs, even in an abundant city, there's nothing to buy that matters that doesn't also come with knock on consequences.
jprete|2 years ago
(It's sort of like the 5E Ranger. 5E has a bunch of wilderness survival rules, spells, etc. that can be used for campaign gameplay - but one Ranger in the party makes most of them irrelevant. The Ranger player will get personal satisfaction from using those abilities for a handful of minutes per campaign, then all of it will be forgotten.)
pclmulqdq|2 years ago
Need to clear a dungeon? Divert the nearest river to flood it and then use some other means (magical) to clear out the water.
Need to cross a bridge guarded by trolls? The new bridge you build won't be guarded by anyone.
djur|2 years ago
glitchc|2 years ago
mcv|2 years ago
My goal would be to have lots of money moving through their hands without them being able to hold onto it for long.
I also remember an article from the 1980s that recommended having thieves steal their money if they got too rich. That sounds a bit unfair to me, although maybe it could work as part of a system there they stay at increasingly more expensive lodgings in order to keep their accumulating wealth safe.
jstarfish|2 years ago
IIRC this was a frustration of mine with Rimworld. It was annoying and made wealth very toxic. The more you had, the more frequently (and more powerful) thieves showed up and wrecked your shit.
I didn't even have nice things, I just polished the floors so colonists wouldn't be so miserable with bunker life but apparently that raised collective wealth to the point of inviting raids.
LaffertyDev|2 years ago
breischl|2 years ago
Money attracts that kind of thing, even in the real world. There's a reason rich people have guards. Also bodyguards - I was just listening to a podcast about how a fairly rich (and flashy) drug dealer got kidnapped and ransomed because he didn't think about what a target he was. Obviously more challenging when you're talking about heroes who are personally formidable, but think about friends, family members, retainers, etc.
awithrow|2 years ago
First problem would be how do they even transport, store, and guard it without being jumped, ripped off and robbed? Did they think millions of coins would fit in a few sacks?
Maybe a "No Country For Old Men" type situation? Sure they're rich as kings but there are more powerful beings that know about their wealth and they are coming.
caseysoftware|2 years ago
It's cool to have a pile of gold and treasure until you have to figure out how to protect it:
- banks are few and far between and how much is "too much" for a bank?
- does the local lord or king appreciate rich, unchecked groups active in their area?
- bands of thieves are great but what about another group of adventurers?
- if their wealth is truly amazing, do rumors make it to a dragon's ears?
Odds are, the party has figured out how to break into and raid many dungeons and keeps. What happens when they have to secure one?