(no title)
ryneandal | 2 years ago
Your latter assessment is why even arbitrary limitations commonly inspire interesting gameplay and art style IMO. I quickly grew tired of Assassin's Creed and similar open world games; in contrast, games like The Messenger can pull me in immediately.
The (admittedly few) game jams I've actually completed had limiting restrictions (i.e. 8/16-bit art/gameplay). Two things make me more productive/creative than normal: looming deadlines and limitations.
agumonkey|2 years ago
I also think there's a balance between the breadth of a tech and its use. I feel weird seeing how much can software do, but all this for games.. it's like having a complete nuclear lab team to help you change batteries on your LED lightsaber...