Wow, this is clever. And for once, it's cleverly weird in a way that is interesting to play.
Not only do you have to deal with playing two games of breakout at once, but the same mouse controls two paddles simultaneously, but at different scales.
The interesting challenge is when the two balls are briefly in sync but you can't hit them at once. You have to move the window paddle up so you hit its ball earlier, then go and get the tiny ball. Easier said than done though...
A desert traveller is searching for water. He sees, in the valley ahead, a shimmering blue expanse. Unfortunately, it’s a mirage. But fortunately, when he reaches the spot where there appeared to be water, there actually is water, hidden under a rock. Did the traveller know, as he stood on the hilltop hallucinating, that there was water ahead?
Once I changed half my working code ( and wasted an Hour of time ) before realising that I was testing different code. On the other hand, now newer code had 10 times more testing points.
I'm going to say no, he didn't know. But I don't think I can properly articulate why which just get me into trouble with an even more nuanced variant of that question.
This game is so silly it makes me laugh. It works great on Windows 10. I don't have that fancy trimmed chrome titlebar just the regular box style.
It reminds me of a program my brother wrote in high school that would spawn invading spaceships (Java Triangles) onto your desktop and they would bonk your mouse around.
Meanwhile, I was in the corner of the lab playing Starcraft.
If this gives you an appetite for more block-breaking, check out Pippin Barr's BREAKSOUT, a collection of 36 wacky variants of Breakout: https://pippinbarr.com/breaksout/info/
I think it might be a Xorg vs. Wayland thing rather than browser version. IIRC Wayland does not report coordinates of the window relative to screenspace.
Cool concept. As a reviewer said - if you get into the flow it's interesting. But the chunkiness of the controls kinda ruins the experience and make it harder than necessary to get into that flow.
It seems like the "right" side of a paddle always increases the speed, while the "left" side of the paddle always decreases the speed.
This behavior should be direction dependent: ie: the left-side of the paddle should push the ball to the left, while the right-side of the paddle should push the ball to the right. Classic breakout controls.
For the first 2 or 3 games, I thought you couldn't control the speed. I was wrong, its just that the speed-control in this game is very small (it requires about 6 or 7 bounces to go from minimum speed to max speed), while also having a very non-intuitive speed/direction control scheme for the paddle.
I love it, OP. Really creative take on the original game and this is a totally unique use of windows as an input. It's smart on many levels.
I wonder if this game could be used as a benchmark for alternating attention (switching between tasks.) People with disorders like ADHD and others that effect executive function are supposed to have difficulty with this. So it would be interesting to see if ones score increased off medication vs on medication. Or even if a healthy person saw an increase with stimulants.
Psychologists love games like this because it lets them study isolated aspects of cognition in a standardized way. It's honestly a cool project.
I tried changing the size of the smaller window, and it worked briefly to allow the ball to bounce off the now-larger size, before the game snapped the window size back to the original.
It made me think that changing the window could be part of the game somehow. Perhaps as you drag it bigger the playing field of the smaller game increases in width, so that game becomes harder (and also you can't move the paddle as far because your new window is too big to drag).
Or maybe you should be able to capture the ball in the big window into the smaller window, and the size and position of the smaller window determines its entry point.
The ball in the lower window only bounces off the browser's chrome and not the title bar. This is making the game harder than it could be (and possibly an unfixable problem?).
Also I have wobbly windows and that makes the game hard too.
[+] [-] stevage|2 years ago|reply
Not only do you have to deal with playing two games of breakout at once, but the same mouse controls two paddles simultaneously, but at different scales.
The interesting challenge is when the two balls are briefly in sync but you can't hit them at once. You have to move the window paddle up so you hit its ball earlier, then go and get the tiny ball. Easier said than done though...
[+] [-] passion__desire|2 years ago|reply
A desert traveller is searching for water. He sees, in the valley ahead, a shimmering blue expanse. Unfortunately, it’s a mirage. But fortunately, when he reaches the spot where there appeared to be water, there actually is water, hidden under a rock. Did the traveller know, as he stood on the hilltop hallucinating, that there was water ahead?
Here's a real world example :
https://www.instagram.com/p/CzWlxkbp0vT/
Imagine a video feedback loop version of gettier problem where the problem is resolved only at the Nth nested level.
Sort of like this short story : https://qntm.org/responsibility
[+] [-] iamgopal|2 years ago|reply
[+] [-] 8n4vidtmkvmk|2 years ago|reply
[+] [-] jstummbillig|2 years ago|reply
[+] [-] unknown|2 years ago|reply
[deleted]
[+] [-] mck-|2 years ago|reply
I made a simple online playable game of it back then: http://mck-.github.io/T3/
[1] https://news.ycombinator.com/item?id=5898506
[+] [-] edfletcher_t137|2 years ago|reply
[+] [-] ranting-moth|2 years ago|reply
Linux/Chrome: Paddle doesn't move but the paddle popup does bounce the ball.
[+] [-] Jnr|2 years ago|reply
Linux/Wayland/Chromium: chromium crashes as soon as I click "launch game" :))
[+] [-] focusedone|2 years ago|reply
Only issue is the low resolution screen on my old Thinkpad makes it difficult to see the entire game area.
Super cool game! Plays great on higher res screens, just wanted to test on Linux.
[+] [-] Retr0id|2 years ago|reply
Edit: also GNOME 45
[+] [-] Self-Perfection|2 years ago|reply
[+] [-] jcovik|2 years ago|reply
Linux/Chrome on gnome with enabled wayland ozone.
[+] [-] smittywerben|2 years ago|reply
It reminds me of a program my brother wrote in high school that would spawn invading spaceships (Java Triangles) onto your desktop and they would bonk your mouse around.
Meanwhile, I was in the corner of the lab playing Starcraft.
[+] [-] alt227|2 years ago|reply
[+] [-] sva_|2 years ago|reply
[+] [-] kderbe|2 years ago|reply
See also: https://news.ycombinator.com/from?site=pippinbarr.com https://news.ycombinator.com/from?site=pippinbarr.github.io
[+] [-] tibanne|2 years ago|reply
Does time go faster in the smaller one?
[+] [-] bestouff|2 years ago|reply
Paddle doesn't move.
[+] [-] xlogout|2 years ago|reply
[+] [-] alt227|2 years ago|reply
[+] [-] shmde|2 years ago|reply
Firefox Version 120.0
[+] [-] pedrogpimenta|2 years ago|reply
[+] [-] omnibrain|2 years ago|reply
[+] [-] olejorgenb|2 years ago|reply
[+] [-] riwsky|2 years ago|reply
[+] [-] dragontamer|2 years ago|reply
It seems like the "right" side of a paddle always increases the speed, while the "left" side of the paddle always decreases the speed.
This behavior should be direction dependent: ie: the left-side of the paddle should push the ball to the left, while the right-side of the paddle should push the ball to the right. Classic breakout controls.
For the first 2 or 3 games, I thought you couldn't control the speed. I was wrong, its just that the speed-control in this game is very small (it requires about 6 or 7 bounces to go from minimum speed to max speed), while also having a very non-intuitive speed/direction control scheme for the paddle.
[+] [-] mft_|2 years ago|reply
(It doesn't seem to allow 'steering' of the ball by varying where it hits the bat, though?)
[+] [-] Uptrenda|2 years ago|reply
I wonder if this game could be used as a benchmark for alternating attention (switching between tasks.) People with disorders like ADHD and others that effect executive function are supposed to have difficulty with this. So it would be interesting to see if ones score increased off medication vs on medication. Or even if a healthy person saw an increase with stimulants.
Psychologists love games like this because it lets them study isolated aspects of cognition in a standardized way. It's honestly a cool project.
[+] [-] metabagel|2 years ago|reply
Two levels. ;-)
[+] [-] SamBam|2 years ago|reply
It made me think that changing the window could be part of the game somehow. Perhaps as you drag it bigger the playing field of the smaller game increases in width, so that game becomes harder (and also you can't move the paddle as far because your new window is too big to drag).
Or maybe you should be able to capture the ball in the big window into the smaller window, and the size and position of the smaller window determines its entry point.
[+] [-] chungy|2 years ago|reply
Also I have wobbly windows and that makes the game hard too.
[+] [-] nialv7|2 years ago|reply
[+] [-] unknown|2 years ago|reply
[deleted]