(no title)
wildergarden | 2 years ago
When starting out, the first plugin I made was a gain/panning plugin, then a simple saturation plugin. These are good ones to start out with, since the output for a sample only depends on the input of that sample, and not the samples before it. After that, I would recommend making a delay plugin: there are a lot of opportunities for creativity with delay, once you have the basic code down.
The plugin project structure can be a bit confusing at first, especially in the interaction between the GUI code and the audio processing code. The tutorials are helpful for that: once you've copied a tutorial, you can try expanding it, adding more knobs etc.
nick__m|2 years ago
I wrote a toy synthesizer for the ESP32 where I used STK for the bulk of the synthesis. That was pleasant endeavor but the real pleasure started when I wrote my delay effect. I had so much fun adding features like multiple playback heads with separate feedback and volume.
Another fun thing to implement was the apregiator and something that I call a scaler¹, I learned so much about music theory while doing this.
1- There is probably a name for that effect where you choose a scale and if the effect receives a note outside, it outputs the closest note in the selected scale.
edit: I forgot to add that your plug-in is awesome
boffinAudio|2 years ago
Pitch quantization.