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thisismyswamp | 2 years ago

Playing chess & go is also search in a large tree of moves leading to particular game states

discuss

order

pxeger1|2 years ago

But AlphaGo etc don’t use any kind of language-based AI, so LLMs (which this thread was about) are no good.

thisismyswamp|2 years ago

The next step seems to be applying past advances in reinforcement learning with modern transformer based models

greysphere|2 years ago

The final state in chess is a single* state which yes, then branches out to N checkmate configurations and then N*M one-move-from-checkmates, and so on. (*Technically it's won/lost/draw.)

The equivalent final state in theorem proving is unique to each theorem so such a system would need to handle an additional layer-of-generalization.

ChainOfFools|2 years ago

Is this how some of the more advanced chess engines work, or even the not so advanced ones, where there's a point at which it stops searching the forward move tree in greatest depth, and instead starts searching backwards from a handful of plausible (gross move limit-bound) checkmate states looking for an intersection with a shallow forward search state?