(no title)
broken_clock | 2 years ago
I think the big moat is that for studios, games are so risky to make, that there's no reason to take on tech risk by possibly running into issues like this. You know Unity will work for basically any non AAA game you want to make.
Hopefully this $15m closes that gap.
nightowl_games|2 years ago
iOS IAP: https://github.com/godotengine/godot-ios-plugins
username256|2 years ago