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broken_clock | 2 years ago

Godot currently doesn't even have good support for things like in-app purchases for iOS/Android. No one is willing to work on stuff like that for free/open-source fun.

I think the big moat is that for studios, games are so risky to make, that there's no reason to take on tech risk by possibly running into issues like this. You know Unity will work for basically any non AAA game you want to make.

Hopefully this $15m closes that gap.

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