Console support and porting effort in general is the main biz of some companies, the most popular being M2 (mostly emulators) and MP2 Games (handles Clickteam Fusion ports to console like Freedom Planet, Baba is You), but there are many other smaller studios. They mostly seem to have their own proprietary tech.
That kinda work also can't be open source as official console SDKs are expensive and covered by NDAs.If the next Undertale/Minecraft gets built in Godot, W4 Games would be the easiest way to get that game to consoles and rack in tons of royalties, so I think the investment is justified (though hoping it doesn't poison Godot in some way)
starkparker|2 years ago
> W4 Games is working on a complementary offering that is simpler in nature. We are developing and plan to offer fully middleware approved console ports for all platforms (Nintendo, Microsoft and Sony). This will place Godot in the same category (and offer the same assurances) as the large commercial game engines.
> Instead of offering porting services (which are still required by many developers and publishers), W4 Games will offer fully working console ports. These ports are intended to be middleware approved, meaning that the console manufacturer approves the port and certifies that it meets the required standards of quality, as well as supporting the full (or as close as possible) feature set of the console, including full integration to the console SDKs (for ease of development and deployment).
tormeh|2 years ago