(no title)
belugacat | 2 years ago
In a (healthy) company, you have PMs and executives who will tell the overly opinionated engineers to STFU and actually implement things that move the needle and solve problems users are facing.
This is also why most open source projects have terrible UI/UX and any designer who attempts to help and improve things finds themselves ignored, with no means to actually carry out any decision, and walk away soon after.
oefrha|2 years ago
davidhyde|2 years ago
Except for those that discover the fork button. /s
In all seriousness I think that what you mean is that people rarely have the power to fork a project and drag all the users and development expertise over to their version. Especially if they are simply users of the system and not contributors. Users of commercial software can get companies to do stuff for them with their wallets.
HeckFeck|2 years ago
Ah yes, remember how long it took before image thumbnails appeared in the GTK file picker? Finally in 2022, but that was after countless forks and patches submitted that implemented them.
https://jayfax.neocities.org/mediocrity/gnome-has-no-thumbna...
prox|2 years ago
This gives them the idea that their software is very powerful (and probably is) but this creates a cliff to the beginner and intermediate level users.
A lot of examples can be found in “About Face: On interaction design” by Alan Cooper.
robertlagrant|2 years ago
ShadowBanThis01|2 years ago
The render-job UI is pretty shambolic (as is the treacherously inaccurate timeline on the same page), for example. And BMD refuses to add simple functions like "match timeline properties to clip." Instead they have a prompt that offers to match only frame rate, in contrast to just about every other media-editing app I can think of. Fixing that should be easy; and if it isn't, the codebase must be hopelessly inept.
The integrations of Fusion and Fairlight are buggy and exhibit nonsensical and misleading UI behavior. Resolve has a node view... oh wait, now it has two node views, which are not integrated with each other or with the editor. Fixing that should be priority one, which could create a truly excellent hybrid product that some of us have asking for for years.
And now they've ported the thing to the iPad. Really? I realize that from the outside we don't know how engineering people are allocated, but nonetheless it seems absurd to spend resources on that while the desktop product suffers from serious defects that have languished for a long time.
imtringued|2 years ago