Many games of that era have this. Usually the first track was the data, everything after was just normal cd audio data. I noticed it with most of my tg16 cd games and a few ps games. Once ogg and mp3 became a thing that sort of went away. Instead of 10-15 tracks you could have several hundred in the same space with similar quality in audio.
> Once ogg and mp3 became a thing that sort of went away.
I'd assume the issue was rather the game needing the space: the first few CD game generations took 50, 100, 200MB on the disc, so putting the OST in CD format was a nice easter egg. Note that games didn't generally put all sounds as CD tracks, just the actual music.
Once your game starts filling the CD, to say nothing of needing multiple CDs worth of storage, having the OST included is not an option anymore.
It really wasn't so much ogg and mp3. But the fact that systems got powerful enough to run both games alone rather complex task and also decode the music. We often forget just how slow systems in early nineties were.
Oh, listening to In Sides while shooting strogg? Maybe not a bad match. I don't think I can stomach this album anymore, though. I shouldn't have listened to it as much as I did back then.
sumtechguy|2 years ago
masklinn|2 years ago
I'd assume the issue was rather the game needing the space: the first few CD game generations took 50, 100, 200MB on the disc, so putting the OST in CD format was a nice easter egg. Note that games didn't generally put all sounds as CD tracks, just the actual music.
Once your game starts filling the CD, to say nothing of needing multiple CDs worth of storage, having the OST included is not an option anymore.
Ekaros|2 years ago
projektfu|2 years ago
beebeepka|2 years ago
Oh, listening to In Sides while shooting strogg? Maybe not a bad match. I don't think I can stomach this album anymore, though. I shouldn't have listened to it as much as I did back then.
bcx5k15|2 years ago