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LimaBearz | 2 years ago

I've been noticing something similar in the gaming industry as well. What is the least amount of features in a game that we can ship while still maintaining profit? AND how few people can we milk in DLC with this shell of a game to maintain profitability. (I'm looking at you Activision/Blizzard!)

It use to be build a great game with mass appeal and profit. Now its just how small can we make it and how much DLC can we sell to a small subset of people to equal profit.

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