Me too. But deploying to web unless it's a Steam game, console game, video editor, DAW, audio-editor, 3D-modeller or graphics editor seems to be the way to go. But mostly they would benefit from heavy GPU use and something like OpenGL or Vulkan.
An IDE similar to Lazarus, that creates executables for those non-web cases, and has the GPU in mind, and supports Go (+ Rust, Zig, Mojo, Swift, Nim, Crystal, Odin and Hare), would be fun.
xyproto|2 years ago
An IDE similar to Lazarus, that creates executables for those non-web cases, and has the GPU in mind, and supports Go (+ Rust, Zig, Mojo, Swift, Nim, Crystal, Odin and Hare), would be fun.
vfclists|2 years ago