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akdas | 2 years ago
It's the Gameboy and the NES, running a Z80-style and a 6502-style processor respectively, that typically need more hand-holding from manually written assembly code. It's not just the processor but the lack of hardware features (such as lacking multiple background layers, the relatively low number of sprites that can be on screen at a time, etc.) that result in squeezing out extra performance to overcome these limitations in creative ways. Compare that to the minesweeper game just rendering all the board cells as sprites!
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