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mstolpm | 2 years ago

Thanks. I'm still a bit confused about how many tokens for example your example video uses up. You draw the body and it generates a first iteration, then you draw the eyes and it seems there are two new generations, then some more for the background. As mentioned elsewhere, the token system (and potential subscription model) is a bit of a showstopper for me, but the concept is great.

Another input: Perhaps I have missed it, but you should mention export options and sizes of generated results on your website. Another question that pops up is the usage rights of the generated images.

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gdubs|2 years ago

Ah, I see. Without seeing hands in the video, it's hard to see every last brushstroke – but that's how tokens are deducted, per-brushstroke. They're also used when you hit the dice button for a random seed, or change the prompt, etc. Anything that causes the rainbow loading indicator to show up and generate a new image is going to deduct a token.

Totally get it – and it's fair feedback, and I anticipated that figuring out the right pricing model would take a little time and feedback. I'd rather have the wiggle room to come down on cost once I'm sure that my calculations on hard-costs are on target.

That was the motivation for offering a $1 token pack – provide anyone a chance to at least play around with it, have some fun with the app, get some feedback.

Good idea to list the output size – hoping to have some additional options there soon as well.

As far as copyright of the generated imagery, it's linked in-app under the terms, etc. (Worth reading, and I can make it more prominently accessible on web, etc.) Gist is that whatever the user makes is theirs to use, but the app doesn't make any claims or guarantees – ultimately the user's responsibility to ensure their work doesn't violate someone else's copyright. Still waiting for my coffee to kick in so probably worth saying that the actual terms in the app superseded any early-morning Internet forum replies of mine :)