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prollings | 2 years ago

I am grateful they left it at "inspired by python", as I find python with its libraries and all its warts strangely complex and indigestible. Then, from a tooling and ecosystem perspective, wildly frustrating and unfriendly to work with. So I'm glad they took the chance and made something that's tailored to their use case and gives them the space to diverge and optimise where and when it makes sense.

Also C# is available as a scripting language for Godot, which makes a lot more sense than python from a performance perspective.

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