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adanto6840 | 2 years ago

One of the more common approaches to AI in games is called GOAP [0][1] (Goal Oriented Action Planning), and it essentially "selects" which action set using the same concept -- graph searching (typically using A*) the available options.

0 - https://www.gamedeveloper.com/design/building-the-ai-of-f-e-...

1 - https://web.archive.org/web/20230804100329/https://alumni.me...

See also (not mine): https://github.com/agoose77/goap-resources

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