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sturz | 2 years ago

It's probably the prestige. Most new authors are likely subsidized by their wealthy families.

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ryanklee|2 years ago

> Most new authors are likely subsidized by their wealthy families.

You think most new authors have wealthy families?

That is a very odd assumption, given how hard it is to write a book... and given how low the returns are... and given how many other ways there are to achieve prestige... and given how little people regard authorship these days as a measurement of it... and given how unlikely it would be for wealth to have an outsized representation in a career generally associated with poverty... and how all old authors were once new authors which would imply that most of them are wealthy too, which, not so.

sturz|2 years ago

I'm talking about contemporary literature. It has been this way historically and nothing about it has changed.

IKantRead|2 years ago

I know plenty of authors and none of them are subsidized by wealthy families. All of them do it part time in the evenings out of a labor of love.

It is worth pointing out that there's nothing particular odd if it were the case that writing was subsidized by wealthy families. For the vast majority of the history of writing, writing was subsidized an left to monks, philosophers or aristocrats. It's only been in the relatively recent time period that writing was a potential occupation for anyone interested with enough skills/talent.

sturz|2 years ago

In my experience, in NY, the majority of people working in contemporary literature publishing are ivy leage graduates, mostly women, and they live off of their parents. I'm not judging, just stating my observation.

kasey_junk|2 years ago

Most new authors are subsidized by their day job. It’s a huge moment in an authors life when they start making money exclusively from writing. A moment most never get to.

cableshaft|2 years ago

Same deal with most board game designers. The vast majority are subsidized by their day job, and aren't ever going to make serious money from designing games.

I know a guy, for example, that worked two years in his spare time on one game, got picked up by a publisher, ended up in Barnes and Noble and was considered a success by the publisher (they even requested and released an expansion), and the guy got only $9,000 in royalties (with no advance) for all his efforts.

Pretty much the only people making enough money for it to be their sole form of income are either hired directly a publisher or are out there hustling constantly and signing like 8+ game designs a year, or have insanely cheap cost of living (one game designer mentioned how he made net income of $12k one year and was able to survive off that because they live super cheaply), or have somehow landed on a massive evergreen hit, like Azul or Carcassonne.

[1] https://twitter.com/JPacCantin/status/1647455444884156417