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jessecoleman | 2 years ago
You'll find a lot of variation between dictionaries. I was surprised to discover that curating the dictionary is one of the hardest aspects of building a word game. People have a lot of opinions on what should or should not be included, I've spent a lot of time manually filtering out profane and questionable words. Another interesting constraint of this particular game is that unlike Scrabble there's a lot of accidental word discovery, which can create a poor user experience if a bunch of obscure words clear and ruin a player's intended word.
P.S. I will probably add tasers after you flagged it
maaarghk|2 years ago
You're right about the dictionary, actually the whole time I kept wondering about how annoying it must have been to choose a dictionary for this game. Even though not accidentally making non-obscure words without noticing is part of the challenge, accidentally making obscure words is annoying!
Maybe I just don't know enough words - but looking through my game log, I was annoyed by "cony", "smit", "huic", "yipe", "nome", "torii", "agon", "mairs", "imido" and "sial", some of which don't display a definition when you click them, but all of which appear in all the scrabble dictionaries referenced on the website you just linked. Meanwhile I was sad to discover vape is so far only in one scrabble dictionary :) And annoyed to discover "oxalic", which is also in all the dictionaries on that site, was not accepted.
I guess there's a spectrum between "advanced scrabble player level vocabulary" and "fun word game", because I imagine (and suspect you have probably had feedback along these lines) _not_ allowing a word which is obscure but still unambiguously used in the modern era would be worse UX overall - the sort that's more likely to make you rage-quit.
I can see why you'd try to get a bit of wordle-esque shareability out of the daily mode even though I like the classic mode more myself. But I think the tutorial popup isn't as comprehensive as it needs to be for someone's first game to be fun. The first time I clicked the link I did an abysmal job at the daily challenge, I think it wasn't obvious that swaps didn't need to be neighbouring like the given example. Something that might be better is to make an interactive tutorial for first-time visitors - come up with a 5x5 board that is quickly solved and demonstrates several strategies and then walk the player through clearing it. I also think the help popup being one click away would be useful.
I would also have liked the help popup to let me know that progress is saved if you close the page, I ended up checking in an incognito window because I had no time to keep playing but wanted to come back and try to reach the target I'd set myself another time!
Anyway - criticism and suggestions aside - well done, it is a fun game and concept!
josh-sematic|2 years ago