There’s definitely a lot to learn from Roblox! The first thing they got right was to make it many orders of magnitude simpler to make games than the incumbents of the time, that’s why it was so easy for Roblox to get many fun games on their platform and build an audience. This is also why we're emphasizing leaning into an AI native approach to have a unique advantage to making creation easier. Following that, as you say, enabling monetization on a browser based platform will be a necessary later step to keep creators incentivized. I think there’s no technical constraint to making monetization possible on our platform, so we are just not choosing to focus on this first because if we can show that the creation experience is far better on our platform, then it will bring a lot more users into it to make the platform even more attractive for creators.Our belief is also that there’s no platform currently that makes it easy to deploy agent based games, where AI characters and dynamic AI agents are used in game. Given how popular even some basic AI character games are (look at the usage of Character AI!!), if we make such games easier to create, I trust that creators will be able to make very popular games. We’ve been having live game jams biweekly on our discord (next one next week!) and already see some magic being made, even in the closed beta!
lishali88|2 years ago