My take is that whenever we can break down barriers to allow more creators to enter, it's ultimately better for the entire industry. As a platform we can work on curating and filtering for high quality game content from our users, but that's a problem of curation rather than artificially limiting creation for fear of people making low quality content. Most content quality like many things are power law distributed anyways.
YesBox|2 years ago
People take pride in craftmanship. If AI can match that, that isn't better for them. More choices (competition) means more money diverted in marketing and ads. That isn't better for game studios and all their non-marketing branches.
All this to say, the more competition there is on the market, the winners end up being marketplaces, not game studios. Music is a commodity at this point. PC/Console video games are far behind that, but walking the same path. Mobile games are not far behind music. IIRC about 80-90% of mobile games development budget is for marketing and ads. There are around 10x mobile games released every year, compared to Steam.
I'm biased because I'm working on my own (PC) game, and I am very grateful to be working on this before the tidal wave hits. It will probably be awhile before AI can match hand-crafted/polished digital experiences.
Just sharing my thoughts as a game developer who grew up in the 90s. This isn't personal, humans will almost always take the path of least resistance. If AI matches expert level output, the outcome is inevitable.
lishali88|2 years ago
I actually don't see this as an AI to replace, but AI to enable more people to create games. So ultimately, it still expresses the desire of the creator, who is human.
mattigames|2 years ago