The company I interned at back in '08 had multiple Tichu games going daily over lunch. It's where I learned to love the game. Sadly, they had a hiring freeze when I graduated in '09, and I had to move on. I still play, but I will always look back fondly on those daily games over lunch.
When I do play Tichu these days, it's actually with the designer of Haggis, Sean Ross. He's been putting out a lot of traditionally inspired games over the past few years. He just published a game called Bacon which is a climbing game based on the traditional climbing game Guan Dan (https://www.pagat.com/climbing/guan_dan.html). I'd recommend checking out both games! The hand size in Guan Dan is 27 cards, and that's not even the most in a traditional climbing game!
An updated version of Haggis will also be coming out later this year, and it will support playing up to 6 players. The 4-player partnership version is particularly good. The reprint will also include some updated rules for the 3-player game, which I like a lot too.
(I'd give you some BGG links, but it looks like it's currently down for maintenance.)
That aside, Pagat is truly a gem. One of the best sites on the internet. I have spent hours and hours there learning and trying obscure card games. Thank you, John McLeod.
A really great resource. My usual game reference, BoardGameGeek, has a lot of the same info ultimately, but if you just want purely standard card game info, this is much better organized and displayed.
Side note: Kind of funny that the site has Deutsch and English language options, but the cookie notice is in Italian. Anyone know why that is?
There are many, for different ages and effort levels. (And with minimal adaptation, the same cards can be used for games normally associated with standard playing card decks, or "go fish" for children, or whatever.)
I love pagat.com and it is often used as an authority source of game rules. Related note: it links to my own card game that I created: https://luris.org
Is creating real money multiplayer versions of all these not a giant untapped opportunity? Cards and wagering are often a potent mix, yet only hold'em and rummy have gone in this direction for some reason
People who are willing to spend time to learn a game usually "converge" on games where there's a large community, and pretty much every popular game under the sun that's in the public domain has been implemented over and over.
What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).
That's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok.
Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of the fun. Yes of course you can play whatever you want online. Call me old fashioned, but 5 dudes at a table playing cards on their phone just grosses me out.
I've played cards with friends in person using Trickster Cards (https://www.trickstercards.com) on our phones. It has a very nice, simple UX for friends to join your games and to set various options to lock out randos if you want to. The iOS app is free IIRC and the paid options are mostly if you want to play with others online in more ranked, league-type play.
I've found it nice for situations where everyone is in the same room and physical cards are possible, but one player may need to leave the room to monitor a dish that is slow-cooking or check on kids or work or whatever.
edit: the other time it came in really handy was in conditions adverse to cards (super windy, no table top, etc), but we all really wanted to get some hearts or euchre in :).
It's not a card game, but SpaceTeam is a local digital game that convinced me that there's a lot of unexplored space for in-person digital interaction.
I've wanted to write a Web-based "card table" for some time but there's always some area I am ignorant in and so I have been unable to connect all the dots.
https://tabletopia.com/ seems to be a freemium platform for playing many (all?) commercial boardgames and also many standard card games: hearts, bridge, whist, poker etc. and appears to simulate a tabletop for playing with others or solo. I have not played it much but it seems intuitive as a platform for playing many different boardgames online, but is a bit clunky compared to a purpose-built online game.
grimgrin|2 years ago
My favorite card came discovery in adult life was the climbing genre. Haggis, Tichu, Dou Dizhu
My second was learning about Cuttle and the timing of it/Magic the Gathering
sitta|2 years ago
When I do play Tichu these days, it's actually with the designer of Haggis, Sean Ross. He's been putting out a lot of traditionally inspired games over the past few years. He just published a game called Bacon which is a climbing game based on the traditional climbing game Guan Dan (https://www.pagat.com/climbing/guan_dan.html). I'd recommend checking out both games! The hand size in Guan Dan is 27 cards, and that's not even the most in a traditional climbing game!
An updated version of Haggis will also be coming out later this year, and it will support playing up to 6 players. The 4-player partnership version is particularly good. The reprint will also include some updated rules for the 3-player game, which I like a lot too.
(I'd give you some BGG links, but it looks like it's currently down for maintenance.)
That aside, Pagat is truly a gem. One of the best sites on the internet. I have spent hours and hours there learning and trying obscure card games. Thank you, John McLeod.
joemi|2 years ago
Side note: Kind of funny that the site has Deutsch and English language options, but the cookie notice is in Italian. Anyone know why that is?
remram|2 years ago
I don't know why that is, but it's on purpose. They are using cookieconsent2 from NPM but overrode the message strings.
unknown|2 years ago
[deleted]
lcall|2 years ago
https://www.pagat.com/kt5/rook.html
https://archive.org/details/rook-instruction-manual-1924-ima... (This actually has rules for more games than are found in its own table of contents.)
There are many, for different ages and effort levels. (And with minimal adaptation, the same cards can be used for games normally associated with standard playing card decks, or "go fish" for children, or whatever.)
baudaux|2 years ago
JimWestergren|2 years ago
majani|2 years ago
qsort|2 years ago
People who are willing to spend time to learn a game usually "converge" on games where there's a large community, and pretty much every popular game under the sun that's in the public domain has been implemented over and over.
unknown|2 years ago
[deleted]
Scarblac|2 years ago
password4321|2 years ago
bongodongobob|2 years ago
Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of the fun. Yes of course you can play whatever you want online. Call me old fashioned, but 5 dudes at a table playing cards on their phone just grosses me out.
rsanheim|2 years ago
I've found it nice for situations where everyone is in the same room and physical cards are possible, but one player may need to leave the room to monitor a dish that is slow-cooking or check on kids or work or whatever.
edit: the other time it came in really handy was in conditions adverse to cards (super windy, no table top, etc), but we all really wanted to get some hearts or euchre in :).
fragmede|2 years ago
JKCalhoun|2 years ago
I'd still love to do it some day.
dave333|2 years ago
xyzzy_plugh|2 years ago