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dylukes | 2 years ago
Nintendo is using a custom OS but with a huge chunk of user space borrowed from FreeBSD. Sony on the other hand just went and forked FreeBSD outright.
You might also want to look into what OS are being used for server environments. A lot more BSD there than you might have initially guessed.
pjmlp|2 years ago
Same applies to clang/LLVM port to the Playstation, regarding everything that would expose console implementation details without an NDA.
prmoustache|2 years ago
So saying corps that use BSD code never give anything back because of license is not true. And an awful lot don't do any more or even hide their use of gpl licensed code anyway.
xxs|2 years ago
unless it's a steamDeck, ofc. No love for consoles, though.
dylukes|2 years ago
Also: the SteamDeck is by any reasonable standard a console. It just happens to run a windowed environment out of the box. Don't be that guy. If you want to pump Valve, focus instead on their contributions to the Wine project.
miki123211|2 years ago
Any sources on this, and on what parts were borrowed specifically?
I was under the impression that Nintendo did away with most of the Unix layers we know and love and went all-in on custom code and APIs, is that not the case?
monocasa|2 years ago