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straws | 2 years ago
Designing for visionOS - https://developer.apple.com/design/human-interface-guideline...
Inputs: Eyes - https://developer.apple.com/design/human-interface-guideline...
Principles of spatial design - https://developer.apple.com/videos/play/wwdc2023/10072/
Create accessible spatial experiences - https://developer.apple.com/videos/play/wwdc2023/10034/
While I don't think there will be a mass adoption by people willing to put on goggles throughout the day, it's clear that a lot of Apple's ecosystem is being directed toward environmental and situational computing, and the SDK backs that up. Using gaze detection to focus on more than one device in a room, surfacing certain interactions in specific rooms, and low-lag screen mirroring from devices are all pretty high-cost investments that are likely to find uses in other products. I look forward to what kinds of "continuity" type features this tech introduces.
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