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curioussavage | 2 years ago

Hard disagree. Pretty much a ll of the UIs I’ve tried on other headsets that try to make everything 3d really suck. Most of the content we view on devices IS 2d. Trying to turn it into 3d and making the user “move” stuff around just sucks especially with hand tracking where there isn’t even haptic feedback.

Just having apps that can be contextual and pop up when and where you need them is useful and interesting. Using eye tracking to make interactions with 2d apps faster and smarter could be interesting.

Trying to 3dify everything just because you are in vr is about as dumb as that old desktop os that tried to have the gui be an actual desktop projected on your flat screen.

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dcchambers|2 years ago

If all we are going to get is 2D windows floating around, how is that any better than what we already have?

dagmx|2 years ago

They didn’t say everything should be 2D. You seem to be dealing in the extremes of the gamut.

The UI paradigm here is progressive. UIs that make sense in 2D can be 2D and slowly introduce 3D elements into the mix.

That provides an easy on road for app developers. They can take their iPad app and augment it.

Not everything is better with extra dimensions. A lot of data and interaction is better off reduced down in fact.

But even if theoretically everything was 2D (it’s not, but sake of argument), you would still benefit from being able to make content break out of your physical bounds. In a cramped space? You can still have giant monitors.