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rkunde | 2 years ago

Great write up, but it left me with a few questions:

* Is levelloadloop only executed when the game launches, not when joining a server and loading the map? * If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?

discuss

order

freudenjmp|2 years ago

Thanks for your feedback!

1. Yes, only when the game launches. I think the naming of the loop is related to single player games like Portal, where this way of naming makes much more sense because you have frictionless changing of levels there.

2. You are right that is a hole in the explanation and I do not know the answer, but it is definitely a fix for the problem. Likely the details of my conclusion are incomplete but at this point I don't feel like digging deeper because it's not necessary at the moment.