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Blender 2.63: with BMesh (N-sided polygons)

90 points| steren | 14 years ago |wiki.blender.org | reply

26 comments

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[+] exDM69|14 years ago|reply
If you have used Blender some time in the past but you did not like it, you really should give it another chance. Blender has improved a lot and keeps on improving very quickly.

The biggest change is the completely new UI in Blender 2.5. It's very nice and my favorite feature is the good keyboard accessibility. All actions in the editor should now be available through the UI and the keyboard, with helpful tooltips and all.

That being said, I think it's time for me to go and grab a fresh blender source from their repos and take it out for a spin.

[+] nnnnni|14 years ago|reply
I was pretty good with Blender BEFORE the UI change. Now I'm completely lost =-(
[+] terhechte|14 years ago|reply
Blender becomes more and more impressive with each release. The lack of Ngons was, especially for architects using the software, always a bit of an annoyance. Now with BMesh, it should be a lot easier to create solid models. Sidenote, the featureset, UI, and Python-API of blender are so impressive that we decided to write the level-editor for our upcoming (non 3D) game as a blender plugin instead of going all the way and writing our own editor. This saved us a tremendous amount of time, and the editor is really good.
[+] dtf|14 years ago|reply
That's great to hear, I've always wondered about using API for custom editors. Are there any particular packages or Python files in the distribution that you'd recommend reading through as get a good introduction to the necessary parts of the API?
[+] rollypolly|14 years ago|reply
Did you consider using Inkscape as a non-3D game editor?
[+] shiven|14 years ago|reply
This is awesome!!! Blender has been improving by leaps and bounds to be a credible alternative to commercial software.

Kudos to Ton, Joseph and the entire Blender project team. Ad Astra!

Edit: Check out what BMesh is all about here -- http://vimeo.com/41114412

[+] njharman|14 years ago|reply
Blender is one of my favorite projects. 10 years ago, I was one of the many who donated (long before Kickstarter was an idea in someone's head) to get the code base open-sourced. http://www.blender.org/blenderorg/blender-foundation/history...

I've always liked the (original) interface. Then again I'm a programmer and a vim user, not a Photoshop weaned artist.

[+] orangeduck|14 years ago|reply
BMesh sounds pretty cool. It is a feature which Wings3d (my go-to modelling package) embraced from the get go, and it sounds like Blender has added many of the same tools which were fantastic in Wings. Unfortunately Wings has fallen a little by the way-side so it is great to see Blender pick up this idea! Perhaps it is about time I had another shot at learning Blender because it is looking more and more powerful.
[+] lbotos|14 years ago|reply
On this note does anyone have any recommendations to awesome intro to blender guides for a non-3D trained person? I've reviewed a few before just wondering if anyone has suggestions.
[+] daenz|14 years ago|reply
How does it handle a polygon with 3 coplanar verticies and 1 non-coplanar vertex? It must internally triangulate the polygon in order to shade, no?