I mean, if you were self-distributing your iOS app right now instead of having Apple do it, and you had to look up how much transferring data in the terabytes costs, you'd just use Cloudflare R2 instead.
I'd be willing to bet that, all things being equal, most apps would save money if the developers were self-distributing them instead of using the App Store.
> most apps would save money if the developers were self-distributing them instead of using the App Store
There must be a reason why almost all games are still published on Steam despite the 30% though. The increased customer reach almost always outweighs the additional revenue (and this also applies to major companies like EA, Ubisoft etc. who have tried building their own storefronts).
Hamuko|2 years ago
I'd be willing to bet that, all things being equal, most apps would save money if the developers were self-distributing them instead of using the App Store.
qwytw|2 years ago
There must be a reason why almost all games are still published on Steam despite the 30% though. The increased customer reach almost always outweighs the additional revenue (and this also applies to major companies like EA, Ubisoft etc. who have tried building their own storefronts).