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PfhorSlayer | 2 years ago
For anyone curious, FuryGPU is a full mid-90s-era GPU built from the ground up which covers the entire stack of both hardware and software development. I designed a custom PCB to expose the PCIe lanes on the Kria K26 (Zynq UltraScale+) FPGA and allow for fast host-GPU communication, built and optimized the actual GPU hardware, wrote both an entirely custom graphics API to drive it as well as Windows drivers to have the OS interact with the hardware correctly, and finally ported Quake to that new API. It's been about three years of work and is still my first and only FPGA project.
Once everything is "finished," I do plan on open-sourcing the project. When and what that will look like depends on a lot of factors, but I've nearly ticked all the boxes I set for myself originally so it probably won't be too far in the future.
Thanks for the plug!
mbitsnbites|2 years ago
Perhaps meaningless, but a cool demo would be the FuryGPU being driven by an MRISC32 CPU. Everything custom FTW.
KallDrexx|2 years ago
I started off creating a 2d focused GPU out of an esp32 for use with microcontrollers to accelerate graphics for resource constrained, and have "faked" 3d by drawing single color shaded triangles.
Ive been ping pinging between creating software 3d rendering support and learning digital circuits to graduate it into a full fpga based system.
unsigner|2 years ago
What does the API look like? I see you're calling it FuryGL so it must have some roots in OpenGL? What did you have to change because of the underlying hardware? compared to OpenGL? Compared to what a software rasterizer API would look like? You probably are familiar with Glide?
PfhorSlayer|2 years ago
If the hardware were ever to support actual shaders, I would be writing a full D3D-driver stack for it as Windows would then be able to utilize the GPU as a "real" GPU, rather than as just a display controller. As things are now, Windows has no idea that the device can do anything other than display a pre-composited desktop. When an application wants to utilize its 3D rendering capabilities, the driver actually does a mode swap similar to how the old Voodoo cards used to work - the OS still thinks it's rendering the desktop, but the hardware is actually displaying the application's content.
mise_en_place|2 years ago
yazzku|2 years ago
Some resources for noobs looking to enter this space would also be appreciated.
Curvature5868|2 years ago
PfhorSlayer|2 years ago
mbitsnbites|2 years ago