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H12 | 2 years ago
With iPhone & iPad, you had products that people could very easily imagine using. The iPhone was the combination of three technologies people were already familiar with, the iPad was the iPhone, but bigger.
It is really difficult to imagine using a VR headset if you haven't used one before -- there simply isn't a frame of reference. And even if you have used an Oculus or a SteamVR headset, an interface built around eye & tracking is still completely novel.
I think a lack of mass-market appeal is something that is inherent to a product like this, which makes it a very different product from a marketing perspective than iPhone or iPad.
It makes sense to me that, rather than trying to copy-paste the iPhone or iPad launch, Apple would instead put out an exclusive halo product early, allow a few years for the public to build familiarity with it and settle on the core use-cases, all while they observe and iterate behind the scenes on a more accessible version for a wider audience.
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