The Vision Pro is hardly differentiated from the top end Meta VR model. There are a few UX enhancements, and I think they'll take the lead in the space eventually. But I wouldn't say this is a big innovation in the VR space from what I've seen.
The iPhone was hardly different from other touch screen phones at the time, except for the UX enhancements. And it turns out good UX changes the world.
Pay attention to how people talk about the experience of using Vision Pro vs other headsets. The eye tracking interface is widely praised and described by third parties (not just Apple) as feeling like magic.
I haven't used it yet, but I can imagine what using a computer would be like if I didn't have to actually point my mouse anywhere and instead it could effectively read my mind about where I want to click. IMO this is the interface revolution that will become ubiquitous over the next 5-10 years, and Apple is once again leading the charge.
> The Vision Pro is hardly differentiated from the top end Meta VR model.
I think their approach is unique. They are branding it as a replacement for your computer. The one and only device you need to be productive. And don't underestimate the value of not needing controllers.
mjamesaustin|2 years ago
Pay attention to how people talk about the experience of using Vision Pro vs other headsets. The eye tracking interface is widely praised and described by third parties (not just Apple) as feeling like magic.
I haven't used it yet, but I can imagine what using a computer would be like if I didn't have to actually point my mouse anywhere and instead it could effectively read my mind about where I want to click. IMO this is the interface revolution that will become ubiquitous over the next 5-10 years, and Apple is once again leading the charge.
jedberg|2 years ago
I think their approach is unique. They are branding it as a replacement for your computer. The one and only device you need to be productive. And don't underestimate the value of not needing controllers.