(no title)
rumdz
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2 years ago
That makes sense. I'm very curious about real-world studies. As a gamer, I'm especially interested in the affect ipv6 has on UDP for real time gaming applications. That's an area where even 5ms can have an enormous affect on the experience.
tsimionescu|2 years ago
However, this will depend on each specific game, if they are using all the available space or not. If they're sending 200 byte datagrams, they shouldn't see any difference.
On the flipside, IPv6 has a larger minimum MTU than IPv4, so it could happen that your maximum UDP payload actually goes up when switching to IPv6. So, if the game previously had to send 5 packets to do an update, it might be able to send only 3 when it can rely on IPv6, so maybe latency actually significantly improves.
IcePic|2 years ago
Not sure if the same goes for game UDP packets, but the optional header stuff in v6 IP packets means more of it goes to the useful parts of the payload and less to "the sum of all protocol bits and flags that is not used by all traffic".
jabiko|2 years ago