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micwag | 2 years ago

Apple pays out roughly the same percentage to developers as does Spotify to artists.

As Apple pays almost nothing to developer the DMA seems a step in the right direction.

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klodolph|2 years ago

When you stream a song, it’s Spotify who controls both the revenue and the revenue share. Spotify gives you 70% of some amount of revenue, and Spotify determines how much that revenue is, in the first place.

If you put an app in the App Store, at least you get to determine the price point—you get to determine whether you want to charge up-front, make an ad-supported app, or rely on IAPs. Spotify doesn’t let you set the price of your song.

Hamuko|2 years ago

Isn't that just because it's a fundamentally different business? It's not like you can freely set what price your album and songs are if you put it on iTunes Store for sale.

kevingadd|2 years ago

Yes, and in Apple's awesome new pricing model, "free" is no longer a price you can choose as a developer because you owe an install fee per install/update no matter what, unless they generously decide to exempt you from it. You can choose any price you want as long as it's Expensive. The end result is more gamification, more exploitative monetization, more dark patterns, and more gambling games.

Terretta|2 years ago

And Apple charges devs of it's "closed monopoloy" store the same as Steam charges devs of its "open" "competition" store.

Perhaps that percentage is not because it's closed and a monopoly. Perhaps that percentage is a fair-market price.