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neilxm | 2 years ago

Oh yea I know what you mean. There are several parallels here with shader nodes for sure. We've been thinking about a voyager/agent-style approach where an agent can start to learn "skills" where skills are individual blocks. Each skill represents a certain function applied to an image and based on a specific instruction set we should be able to craft a sequence of actions that will lead to that result.

One way to leverage that is building the graphs via a prompt, but another way might be to not think of the workflow as a pre-constructed graph at all. Rather perhaps we build dynamic graphs whenever you ask for a certain action - like a conversational image editing interface.

So you say something like make the woman's hair purple. We apply segmentation to the hair, and then add a puple color overlay exactly to that area.

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