It's really weird to see this headline where underneath is a stock ticker showing "AAPL -0.41%" and "META +21.0%" and then another article on the side under Trending titled "Meta shares surge 20% on soaring profit, better-than-expected guidance and first-ever dividend".
Nothing is a lie here, but clearly the headlines convey certain ideals to people and those might not really match reality. And it seems like they're just playing the field, writing positively and negatively framed articles to appeal to whichever audience wants what. Why can I not just get one self contained coherent article that's something like "Meta shares surge despite major losses ahead of Apple's Vision Pro launch"? (or the reverse order). These are clearly aimed to be shared on social media and generate particular sentiment to those that only read headlines. Boy is the news a confusing mess.
People tend to project their feeling of being overwhelmed by information onto the media/MSM/journalism.
It's actually probably true that:
- Apple's stock is slightly down today.
- Facebook's stock is way up today.
- Facebook netted -4.65B on VR.
- Apple's Vision Pro launched today.
Maybe it's from growing up on the internet, but my confusion starts when people expect The Media to be a monolith and project one consistent emotional vibe, and when they don't, to add _more_ confusion and start claiming that the news is being selected to drive a particular sentiment...even though their initial observation was there is no one singular comfortable bite-sized truth that wraps up VRs long-term story, today.
You are confusing related to correlated or complementary facts. Meta and Apple shares are independent of each other and both are practically independent of Reality labs and Vision Pro.
The news headline is comparing two complementary business and so is valid.
> "Meta shares surge despite major losses ahead of Apple's Vision Pro launch"
This would have been a click bait as it is trying to relate independent events.
Meta is a revenue generating machine. They keep beating quarterly estimates. I think they have every right to invest in R&D that isn't profitable yet (or ever). Their staff are well compensated already so what should the do with the money in ways that won't hurt their revenue? They already open sourcing a lot of things and have committed to reaching net zero emissions in 6 years and I'm sure other "good" stuff.
Note: I'm no fan of Meta's products and I've blocked FB/Meta domains for over a decade.
I assume most of losses come from headsets R&D, and subjectively i would bet on them too, the progress are amazing, a today 350$ headset have better quality than 5 year ago 1500-2k ones. Honnestly I thinks VR/AR is becoming really amazing for games, if a quest 3 quality headset is available for less than 400$ in a year of two i'm expecting a massive adoption in a few years.
There is currently a bit of content problem : no enough gamer with headsets to attract spendings so no enough games to attracts gamers, so not enough gamers with headsets ...
But I went again on vr game development some months ago and the technical progress are really sweet and major downside are being removed.
What is the breakdown for how this money is being used/spent? Understandably AR/VR is costly (hardware, software, etc), but I am wondering what percentage of this money is going to the AI research that can certainly help AR/VR but also be used in other contexts (as in the research allocated to AR/VR can be multi-purpose and not really a pure loss).
The article keeps framing it as "The metaverse division" and "sink billions of dollars a quarter into developing the metaverse"... but Reality Labs (basically Oculus) doesn't just do stupid metaverse/horizon-blah, they make the actual Quest. So I expect a decent chunk of this was the cost of developing their two recent hardware upgrades. I believe they may be back to selling at or below cost again, so part of that loss could also be a strategic loss for future market share.
If more of it actually went into the metaverse nonsense then that's truly abominable, but the article presents no evidence for this. It seems like all of the media still doesn't realise the Quest is primarily a gaming platform and horizon is just a stupid side project Zuckerberg has forced upon them, to everyone who actually uses them this framing just seems ridiculous.
It's actually very interesting. A lot of the things that people have been impressed by about Apple Vision pro was already possible with the Quest 3 (much of it with the Quest 2 as well). There are a lot of things wrong with Reality Labs as an organization (I used to work there) but I do think they're chasing something real.
You gotta burn money to make money. This much cash burn is required to build the next gen level of infrastructure. Its a big bet for the company, let's see how it pays out. Haters going to say its all in vain, but no one knows how the future will look. Stock at ATH btw.
> "Note: Meta began reporting Reality Labs as its own segment in Q4 2020."
RL has been burning money for a few years and similar rates, and this just happens to be the highest one at the moment. Q4 seems to always stand out as the largest loss each year. (According to the "Quarterly losses for Meta's Reality Labs" chart in the article).
When I read article headlines like this... It just makes me want to buy some Meta stock. It's not like Quest 3 is a dud, it's a great device. And it is not a given that Vision Pro will be a hit. So that makes me think someone wants to spin a narrative and is trying damn' hard to sell it.
I'd love to know internally what Apple and Meta would call a hit. Meta has shipped something like 25 million headsets now. That sounds like a hit to me. That's on the same scale as the Atari 2600.
They lost $42 billion on Oculus 3/Pro research. My brain cannot process these numbers. I do not see how it's possible. It's as if a football stadium of fans each had a suitcase of a million dollars and all threw it onto the field, then they torched it all with gasoline. They burned a million dollars, then burned another million dollars, then repeated that a thousand more times. Then this entire story repeated, 42 times. Nope, brain still isn't wrapping around it. I know how many useless product managers a big tech company can have wandering around making tiktoks, but that still doesn't explain the scale.
Don't know if it can justify 42 billion or how that is calculated.
But to add at cutting age we underestimate cost of failed attempts. Calculating design/dev cost of final successful product misses all the designs and code that never made it to production.
> The metaverse division has now lost more than $42 billion since the end of 2020
I can't help but think of how this cash could have been spent on something that benefited everyone (in the dire covid/postcovid years no less) rather than the world's most expensive trial on whether people would rather meet in a MMO world than with their web cameras in a meeting app.
Makes Star Citizen's $0.7B crowdfunding look cheap.
This is such an incredibly pessimistic and simplistic view. It is a private company funding research that will eventually lead to revolutionary devices.
Imagine if people in the 1940s/50s said, "wow we could have spent all this money on something besides these giant vacuum tube machines that just add up a few numbers."
I share your sentiments, but realistically how would one implement that? The US (where meta is based) government (ie, the people) can't agree what benefits everyone. The positive side is all of the jobs it paid for.
Consider that these $42B didn't just vanish into thin air. A lot of it went to wages, which people used to buy homes, food and other goods, stimulating other parts of the economy.
I really dislike this view of the world. Maybe VR is a folly but the innovation we have gotten in this world has come from “burning money”, sometimes it does not work out.
I also how simple we like to make the argument. How we could have instead spent money that “benefited everyone”. Who decides that? I don’t think governments, nonprofits, or other gatherings of people do a better job and probably are actually much worse at it.
you realize that the 42 billion dollars isn't burnt in a furnace right? it was spent on research, labor, hardware. that money reaches new hands. it can be spent again.
The last paragraph is maybe the only relevant one:
> Sales of VR and AR headsets and glasses dropped almost 40% in 2023 to $664 million in 2023, as of Nov. 25, according to research firm Circana. An analyst at Circana told CNBC that the steep drop was likely due to a lack of new stand-alone VR headsets.
You can read that either way though... sales are dropping, but maybe only because there wasn't anything new, so maybe they'll rebound.
Beyond that, it's speculation. Meta is throwing money at the idea, and expects to throw even more at the idea.
> “We expect operating losses to increase meaningfully year-over-year due to our ongoing product development efforts in augmented reality/virtual reality and our investments to further scale our ecosystem,” the company said in its earnings statement.
But neither can know for sure what the Total Addressable Market is because it's not yet a wholly mainstream area of consumerism. They're both hoping it becomes the next internet/cloud/music player/smartphone/wearable/app store/etc. type of play and they have a foothold and a head start that makes the investment worthwhile.
The stench of doom emanating from Meta is starting to become over-powering. An out of touch CEO surrounded by yes men, who won't let him know the emperor has no clothes.
[+] [-] godelski|2 years ago|reply
Nothing is a lie here, but clearly the headlines convey certain ideals to people and those might not really match reality. And it seems like they're just playing the field, writing positively and negatively framed articles to appeal to whichever audience wants what. Why can I not just get one self contained coherent article that's something like "Meta shares surge despite major losses ahead of Apple's Vision Pro launch"? (or the reverse order). These are clearly aimed to be shared on social media and generate particular sentiment to those that only read headlines. Boy is the news a confusing mess.
[+] [-] refulgentis|2 years ago|reply
It's actually probably true that:
- Apple's stock is slightly down today.
- Facebook's stock is way up today.
- Facebook netted -4.65B on VR.
- Apple's Vision Pro launched today.
Maybe it's from growing up on the internet, but my confusion starts when people expect The Media to be a monolith and project one consistent emotional vibe, and when they don't, to add _more_ confusion and start claiming that the news is being selected to drive a particular sentiment...even though their initial observation was there is no one singular comfortable bite-sized truth that wraps up VRs long-term story, today.
[+] [-] blackoil|2 years ago|reply
The news headline is comparing two complementary business and so is valid.
> "Meta shares surge despite major losses ahead of Apple's Vision Pro launch"
This would have been a click bait as it is trying to relate independent events.
[+] [-] brucethemoose2|2 years ago|reply
You just said it!
First of all, engagement optimization is as old as the printing press.
...But the difference now is thay is that news targets algorithms, not eyeballs and reputation.
[+] [-] fhub|2 years ago|reply
Note: I'm no fan of Meta's products and I've blocked FB/Meta domains for over a decade.
[+] [-] sneed_chucker|2 years ago|reply
If Meta was sticking to their core money generating businesses, then they'd be accused of stagnating and failing to innovate.
[+] [-] GaelFG|2 years ago|reply
There is currently a bit of content problem : no enough gamer with headsets to attract spendings so no enough games to attracts gamers, so not enough gamers with headsets ...
But I went again on vr game development some months ago and the technical progress are really sweet and major downside are being removed.
[+] [-] dpflan|2 years ago|reply
[+] [-] tomxor|2 years ago|reply
The article keeps framing it as "The metaverse division" and "sink billions of dollars a quarter into developing the metaverse"... but Reality Labs (basically Oculus) doesn't just do stupid metaverse/horizon-blah, they make the actual Quest. So I expect a decent chunk of this was the cost of developing their two recent hardware upgrades. I believe they may be back to selling at or below cost again, so part of that loss could also be a strategic loss for future market share.
If more of it actually went into the metaverse nonsense then that's truly abominable, but the article presents no evidence for this. It seems like all of the media still doesn't realise the Quest is primarily a gaming platform and horizon is just a stupid side project Zuckerberg has forced upon them, to everyone who actually uses them this framing just seems ridiculous.
[+] [-] dpflan|2 years ago|reply
-- EDIT --
Thank you tomxor for entertaining a possible answer.
[+] [-] wan23|2 years ago|reply
[+] [-] DidISayTooMuch|2 years ago|reply
[+] [-] dpflan|2 years ago|reply
RL has been burning money for a few years and similar rates, and this just happens to be the highest one at the moment. Q4 seems to always stand out as the largest loss each year. (According to the "Quarterly losses for Meta's Reality Labs" chart in the article).
[+] [-] spogbiper|2 years ago|reply
https://www.cnbc.com/2024/02/01/meta-earnings-q4-2024.html
[+] [-] RealityVoid|2 years ago|reply
[+] [-] criddell|2 years ago|reply
I'd love to know internally what Apple and Meta would call a hit. Meta has shipped something like 25 million headsets now. That sounds like a hit to me. That's on the same scale as the Atari 2600.
[+] [-] geor9e|2 years ago|reply
[+] [-] blackoil|2 years ago|reply
But to add at cutting age we underestimate cost of failed attempts. Calculating design/dev cost of final successful product misses all the designs and code that never made it to production.
[+] [-] jug|2 years ago|reply
I can't help but think of how this cash could have been spent on something that benefited everyone (in the dire covid/postcovid years no less) rather than the world's most expensive trial on whether people would rather meet in a MMO world than with their web cameras in a meeting app.
Makes Star Citizen's $0.7B crowdfunding look cheap.
[+] [-] leetharris|2 years ago|reply
Imagine if people in the 1940s/50s said, "wow we could have spent all this money on something besides these giant vacuum tube machines that just add up a few numbers."
[+] [-] quest88|2 years ago|reply
[+] [-] antisthenes|2 years ago|reply
Although I do agree with your general sentiment.
[+] [-] infecto|2 years ago|reply
I also how simple we like to make the argument. How we could have instead spent money that “benefited everyone”. Who decides that? I don’t think governments, nonprofits, or other gatherings of people do a better job and probably are actually much worse at it.
[+] [-] atonse|2 years ago|reply
It's the dirtiest kind of money.
[+] [-] pj_mukh|2 years ago|reply
Solve the management boogie man of remote collaboration, unlock Billions in value by making remote workforces more collaborative.
Hell, would that also have downstream affects of reducing housing demand in HCOL areas and alleviating homelessness…maybe!?
[+] [-] Rebelgecko|2 years ago|reply
[+] [-] danzer420|2 years ago|reply
[+] [-] criddell|2 years ago|reply
[+] [-] neogodless|2 years ago|reply
> Sales of VR and AR headsets and glasses dropped almost 40% in 2023 to $664 million in 2023, as of Nov. 25, according to research firm Circana. An analyst at Circana told CNBC that the steep drop was likely due to a lack of new stand-alone VR headsets.
You can read that either way though... sales are dropping, but maybe only because there wasn't anything new, so maybe they'll rebound.
Beyond that, it's speculation. Meta is throwing money at the idea, and expects to throw even more at the idea.
> “We expect operating losses to increase meaningfully year-over-year due to our ongoing product development efforts in augmented reality/virtual reality and our investments to further scale our ecosystem,” the company said in its earnings statement.
But neither can know for sure what the Total Addressable Market is because it's not yet a wholly mainstream area of consumerism. They're both hoping it becomes the next internet/cloud/music player/smartphone/wearable/app store/etc. type of play and they have a foothold and a head start that makes the investment worthwhile.
[+] [-] thelastgallon|2 years ago|reply
[+] [-] elliotbnvl|2 years ago|reply
[+] [-] oldpersonintx|2 years ago|reply
[deleted]
[+] [-] Simon_ORourke|2 years ago|reply
[+] [-] mateo411|2 years ago|reply
[+] [-] dboreham|2 years ago|reply