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dylan-m | 2 years ago
It's very tempting for a filmmaker to carry whatever techniques they are used to in traditional film and use a fancy camera to make it "VR". It takes a long time for the lessons we've learned to actually take root so we can tell a story without throwing the viewer around in some gravity-defying kaleidoscope of headaches.
Apple is up against a widespread misconception that VR means motion sickness for a huge number of people. Largely because of cheap garbage like Gear VR, and content designed for it.
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