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hmcdona1 | 2 years ago

No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.

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jsheard|2 years ago

Do they still? They used Unreal for the virtual sets in The Mandalorian S1, but for S2 they switched over to a different solution.

https://www.ilm.com/vfx/the-mandalorian/

> For season one of the series ILM StageCraft utilized Unreal Engine to perform the real-time render

https://www.ilm.com/vfx/the-mandalorian-season-2/

> The real-time render engine called Helios was specifically developed by ILM engineers

> Ctrl-F "Unreal" - no results

reactordev|2 years ago

StageCraft IS Unreal Engine.

https://en.m.wikipedia.org/wiki/StageCraft

ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.

highwaylights|2 years ago

I believe the new version is called StageCraft: Brood War.

Thank you.

esskay|2 years ago

I've got a family member that works on production at Lucas, Unreal is still very much a mainstay and not going anywhere.

They're actually expanding their use of it with more virtual sets, mainly because they're now leasing them out a fair bit and need the capacity.

reactordev|2 years ago

This. Virtual Set Production is almost entirely Unreal engine. Fortnite is just a marketing platform. The real meat is the digital production pipeline that made Mando cool. That enabled Star Trek’s recent series’, and provides a “holodeck” for their just unveiled holo-floor.

jrockway|2 years ago

I don't think Fortnite is just a marketing platform. They wouldn't have bothered suing Apple and Google over app stores if it were merely a loss leader to remind film execs that Unreal Engine is a thing.

pnw|2 years ago

AFAIK Unreal was only used in the first season of the Mandalorian several years ago. Disney switched to using ILM's Stagecraft software, which is what they use for their films as well.