ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.
This. Virtual Set Production is almost entirely Unreal engine. Fortnite is just a marketing platform. The real meat is the digital production pipeline that made Mando cool. That enabled Star Trek’s recent series’, and provides a “holodeck” for their just unveiled holo-floor.
I don't think Fortnite is just a marketing platform. They wouldn't have bothered suing Apple and Google over app stores if it were merely a loss leader to remind film execs that Unreal Engine is a thing.
AFAIK Unreal was only used in the first season of the Mandalorian several years ago. Disney switched to using ILM's Stagecraft software, which is what they use for their films as well.
jsheard|2 years ago
https://www.ilm.com/vfx/the-mandalorian/
> For season one of the series ILM StageCraft utilized Unreal Engine to perform the real-time render
https://www.ilm.com/vfx/the-mandalorian-season-2/
> The real-time render engine called Helios was specifically developed by ILM engineers
> Ctrl-F "Unreal" - no results
reactordev|2 years ago
https://en.m.wikipedia.org/wiki/StageCraft
ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.
highwaylights|2 years ago
Thank you.
esskay|2 years ago
They're actually expanding their use of it with more virtual sets, mainly because they're now leasing them out a fair bit and need the capacity.
reactordev|2 years ago
jrockway|2 years ago
pnw|2 years ago
codexb|2 years ago