(no title)
t3rabytes | 2 years ago
(disclosure: work in video games at a big studio where I know for certain there are things we couldn't build again at this point without a ton of work)
t3rabytes | 2 years ago
(disclosure: work in video games at a big studio where I know for certain there are things we couldn't build again at this point without a ton of work)
fbdab103|2 years ago
For example, it is not outrageous for me to believe that Microsoft/Sony/Nintendo would require source code/build pipelines/something for any release on their marketplace. Or do they just accept a binary from developers?
That being said, I could easily believe that even if you had the game source code, there could be many additional bespoke toolkits, widgets, 3rd party binary libraries, etc all of which have their own inscrutable compilation process.
extraduder_ire|2 years ago
Nintendo also has the advantage of other people writing emulators for their hardware that they can take advantage of years later, but only for first party stuff. (later ps2 game releases for the ps3 did something similar, with sony hiring a prominent emulator dev)
I have to assume it's either licensing issues with toolkits/middleware or apathy that stops the release process being "ship us a binary and a docker container that can build it".
cozzyd|2 years ago
zozbot234|2 years ago