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kyriefh | 2 years ago

gaming studios are full of people who are squarely in the target market for the product they're developing. this has downsides but in many ways is a huge edge, so in a sense ageism seems more justifiable in games than elsewhere as a close proxy for audience understanding

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captaincaveman|2 years ago

Most people working on games have little input to the game dynamics, but sure have a bias for younger people because they can 'relate' to the market, and nothing to do with being more exploitable!

shzhdbi09gv8ioi|2 years ago

I believe the reason gaming studios prefer younger employees has more to do with salaries than anything else.

Game dev salaries seem to be really bad compared to the rest of the industry, but so hyped and "cool" that younger people keep fighting over those jobs.

I turned down a job at machine games because of really mediocre compensation compared to what I had before, working at a rather unknown startup.

meheleventyone|2 years ago

The average age of a 'gamer' is actually a lot higher than you might think. 35-44 according to this:

https://venturebeat.com/business/esa-ceo-64-of-u-s-adults-ar...

johnday|2 years ago

That's older than the median age of a human being. Granted, people don't tend to play games before the age of about 7, but that still seems suspect.

rightbyte|2 years ago

The measure should be weighted by hours played or dollars spent or something.

jncfhnb|2 years ago

Seems like some definitions need to be clarified here

pasquinelli|2 years ago

i should make it a point to play games made by old people-- i'd probably like them more.

thomastjeffery|2 years ago

That sounds like a great reason to hire more older adults. After all, that's always been one of the most difficult groups to market games to.

lowbloodsugar|2 years ago

Younger gamers have time. Older gamers have money.

nox101|2 years ago

that's an interesting idea. are games special? does this same idea apply to movies?