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iraldir | 2 years ago

I was going to be fairly underwhelmed, I mean, yeah it's a web game of course you can play it on its website, wooplidoo.

But actually having a demo directly in the middle of the action embeded in an iframe of the landing page is quite neat. It blends properly with the rest as well, so actually well done.

Some feedback: - Demo plays music. If the user clicks the purchase button, a new page opens which also plays music, this can be quite unpleasant as they are both playing at the same time. - Personally I like the art of the game, including the pixel art character faces, but I don't like the banner. The banner feels like it was drawn by a teenager discovering photoshop with a book "learn to draw manga style in 2 hours" – That might be a bit unfair and I'm sure it was a lot of effort, but a lot of details make it feel amateur-ish in the wrong way, in particular the most central character and its face. Have you considered using the same pixelised style that you use for describing each character bellow? - on firefox the character faces overlap with the text on "Create your own maps..." (Firefox, Mac OS, very large screen)

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cpojer|2 years ago

Thanks for the feedback! We tried key art in the pixelated style and it doesn’t work well since it’s used across a wide variety of services (Steam, Twitch, etc.) who downsample images a lot. Pixel art just looks bad in those places, so that’s really the only good option.

Just one note: it’s not an iframe, it’s literally on the page itself.

yreg|2 years ago

I think the banner looks good, there's nothing amateurish about it.

As for whether it fits the rest of the style of the game – that's up for debate.