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kokken | 2 years ago

I think the main issue with VR is that it is fundamentally different from both gaming consoles and computers. I bought a meta quest 3 last year specifically to play table tennis, I play it every single day until my muscles are sore. The other apps and games, impressive as they may be, are just gimmicks. You get awed for the first few hours and put the device away never to be touched again.

I would say the biggest hurdle is actually motion sickness. Every game or app that allows your avatar to move through controller usage, rather than moving around your room (such as table tennis) can not be used for longer periods of time. My wife who is prone to motion sickness can not wear the device for more than 10 minutes. Myself, who had never had motion sickness before in my life, can handle a full hour before being overwhelmed.

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int_19h|2 years ago

It definitely varies from person to person, but I would dispute the assertion that it cannot be used for longer periods of time in principle. The category of games where your avatar moves through controller usage includes most flight sims, for example, and yet some people (myself included) can play them for hours in VR. I also play Ground Branch in VR sometimes, using keyboard and mouse for navigation, and it only takes a couple minutes to settle into a comfortable state. So I think there's a subset of people for whom this is not a problem. The question is how large that subset is...

rchaud|2 years ago

The Nintendo Wii was a new kind of gaming console, at a time when the industry was a fraction of the size it is today. Yet it got people standing up and moving while gaming. People bought them in droves to play with friends via local multiplayer. It forced Xbox and PS3 to also add motion detecting paddle accessories to their consoles.

It can be done. Facebook just isn't the company to do it.

theshackleford|2 years ago

> everything I don’t personally enjoy is a gimmick

Sure ok.