(no title)
breischl | 2 years ago
A few random reasons:
- The Oculus goggles become uncomfortable and sweaty fairly quickly
- They use Fresnel lenses and (I think...) foveated rendering, which means you really only get sharp view straight in front of you. Not where your eyes are looking, where your head is pointing. So looking at the other screen, or even scanning text, means moving your head.
- The awareness of your surroundings is basically zero so it's easy to "lose" your mouse. Or, in my case I was using a wireless keyboard, and I could misplace it. There is a passthrough mode, but the resolution is garbage and it's annoying to get in and out of (in theory you can tap the headset, in practice it works maybe 50% of the time)
Probably some other stuff I'm forgetting...
Anyway, all that said I think there's potential that AV could do it significantly better. No idea if they actually did do it better, though.
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