Yeah, people frequently trot out the Sim City classic example, but the fact is that games in particular have borne the brunt of Windows API changes. If it didn't happen we'd have no need for wrappers like dgVoodoo: software once only meant to wrap Glide calls, but now used to get around deprecation to DirectX as well.
Not to mention the breaking changes to the audio stack that happened between 9x and Vista.
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