Since figuring THAT out might require reading the whole disk and doing byte by byte comparisons (or a whole disk checksum), easier to just download the whole thing.
Unless they track literally every single DVD variant perfectly, which ain’t happening.
And that is ignoring that many disks are basically just a hardware license dongle, and don’t actually have a full playable version of the game.
Are delta patches still viable given the current sizes of games? I'm not sure if this is the state of the art, but according to https://www.daemonology.net/bsdiff/, bspatch would require more memory than most systems can offer.
The patch download shows up as a download once you put a disc in for installation. The console still installs from disc and you can usually play without the patch. I actually had a game that failed to install from disc, the replacement disc worked fine. So unless this is something very recent I have no idea why an internet connection would have an impact on disc installations.
Some of us have *really* slow internet connections, such that the much smaller day one patch is still going to take a quite long time to download. Much longer than the full installation from disc.
asveikau|2 years ago
ben_jones|2 years ago
lazide|2 years ago
Unless they track literally every single DVD variant perfectly, which ain’t happening.
And that is ignoring that many disks are basically just a hardware license dongle, and don’t actually have a full playable version of the game.
hs86|2 years ago
b3orn|2 years ago
zeta0134|2 years ago
hulitu|2 years ago
Not everybody is on the same network segment with the game provider. /s
Downloading GB for every game updates is just sick. But ... we have Teams.... /s
smaudet|2 years ago
Narishma|2 years ago
bandrami|2 years ago
genezeta|2 years ago