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opportune | 2 years ago
I think in many cases it boils down to some subtype not being identified and evaluated on its own. As in your case it's especially impactful, and yet IME also usually where these kinds of things get improperly prioritized, when it's a user's first impression or when it occurs in a way that causes a user to have to just sit and wait on the other end as these are often "special" cases with different logic in your application code.
OTOH sometimes users try to weird/wrong/adversarial shit and so their high failure rate is working as intended. But it pollutes your stats such that it can hide real issues with similar symptoms and skew distributions.
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