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SleepilyLimping | 2 years ago

This is similar to what people found when they went back to World of Warcraft after it introduced an automated "dungeon finder" that matched you with people doing the same content across multiple servers. You had no real social interaction, because you just queued for your role with the tool, got teleported to the instance immediately, did the content, then left. Because you were never going to talk to these people again, you had no real incentive to "meet" them properly, unlike when you were doing public (but admittedly clumsy) "Looking for Group" channel pings/organization.

Also, it's important to realize when going back to remasters/old games how much less distraction players had back then. Because of the prevalence of free-to-play games on phones/Steam, or the immense backlog people have, or the OTHER "lifestyle, log in every day" games people have, they aren't likely to be sticking around with games as long as they did before. A game like Diablo 2 could be "your game" for the entire YEAR because of how much content you had, but also because you might not be able to afford another game until Christmas/birthday. This is also what has kind of killed custom content: people made Starcraft Brood War or Warcraft 3 custom maps that became their own games (Dota, some Tower Defense variants) because they needed to extend the value of the games they were playing.

That isn't the case now.

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