top | item 39444753

(no title)

jorticka | 2 years ago

It was mostly an old-school kind of wargames.

There was an article about a giant real 3D map in a room with all the commanders there discussing what each one has to do, contingencies, ...

The reason for the counter-offensive failure were multiple and complex, good or bad software would not have changed the result significantly.

discuss

order